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HoChi
HoChi character sheet, Redblade 3.5e
HoChi
CHARACTER NAME PLAYER CAMPAIGN
7 Barbarian Human Neutral Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

17 +3

HP
hit points

73 40ft.

DEX
dexterity

15 +2

AC
armor class

15 = 10 + 3 + 0 + 2 + 0 + 0 + 0 + 0

CON
constitution

15 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION 1/--

INT
intelligence

15 +2

TOUCH
armor class

12

FLAT-FOOTED
armor class

13
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
(cc)Appraise¤ int 2 = 2 + 0 + 0
(cc)Balance¤ dex 2 = 2 + 0 + 0
(cc)Bluff¤ cha -2 = -2 + 0 + 0
Climb¤ str 6 = 3 + 3 + 0
(cc)Concentration¤ con 2 = 2 + 0 + 0
Craft¤ int 2 = 2 + 0 + 0
(cc)Decipher Script int 2 = 2 + 0 + 0
(cc)Diplomacy¤ cha -2 = -2 + 0 + 0
(cc)Disable Device int 2 = 2 + 0 + 0
(cc)Disguise¤ cha -2 = -2 + 0 + 0
(cc)Escape Artist¤ dex 2 = 2 + 0 + 0
(cc)Forgery¤ int 2 = 2 + 0 + 0
(cc)Gather Information¤ cha -2 = -2 + 0 + 0
Handle Animal cha -2 = -2 + 0 + 0
(cc)Heal¤ wis 0 = 0 + 0 + 0
(cc)Hide¤ dex 4 = 2 + 2 + 0
Intimidate¤ cha 8 = -2 + 10 + 0
Jump¤ str 8 = 3 + 5 + 0
(cc)Knowledge (arcana) int 2 = 2 + 0 + 0
(cc)Knowledge (architecture & engineering) int 2 = 2 + 0 + 0
(cc)Knowledge (dungeoneering) int 2 = 2 + 0 + 0
(cc)Knowledge (geography) int 2 = 2 + 0 + 0
(cc)Knowledge (history) int 2 = 2 + 0 + 0
(cc)Knowledge (local) int 2 = 2 + 0 + 0
(cc)Knowledge (nature) int 5 = 2 + 3 + 0
(cc)Knowledge (nobility and royalty) int 2 = 2 + 0 + 0
(cc)Knowledge (religion) int 2 = 2 + 0 + 0
(cc)Knowledge (the planes) int 2 = 2 + 0 + 0

WIS
wisdom

10 +0 TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

6 -2

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC MODIFIER TEMP. MODIFIER

FORT
constitution

7 = 5 + 2 + 0 + 0 +

REFLEX
dexterity

4 = 2 + 2 + 0 + 0 +

WILL
wisdom

2 = 2 + 0 + 0 + 0 +
BASE ATTACK BONUS 7/2 SPELL RESISTANCE 0

GRAPPLE
modifier

10 = 7 + 3 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Greatclub 10/5 1d10+4 20/x2
RANGE TYPE NOTES
- 8lb, Med, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
RANGE TYPE NOTES
(cc) crossclass skill
¤ can be used untrained
POSSESSIONS SKILLS
ITEM PG. LB. ITEM PG. LB.
Greatclub 8 Studded leather armor 20
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
Listen¤ wis 5 = 0 + 5 + 0
(cc)Move Silently¤ dex 2 = 2 + 0 + 0
(cc)Open Lock dex 2 = 2 + 0 + 0
(cc)Perform¤ cha -2 = -2 + 0 + 0
(cc)Profession wis 0 = 0 + 0 + 0
Ride¤ dex 2 = 2 + 0 + 0
(cc)Search¤ int 7 = 2 + 5 + 0
(cc)Sense Motive¤ wis 0 = 0 + 0 + 0
(cc)Sleight of Hand dex 2 = 2 + 0 + 0
(cc)Speak Language int 2 = 2 + 0 + 0
(cc)Spellcraft int 2 = 2 + 0 + 0
(cc)Spot¤ wis 5 = 0 + 5 + 0
Survival¤ wis 0 = 0 + 0 + 0
Swim¤ str 10 = 3 + 7 + 0
(cc)Tumble dex 4 = 2 + 0 + 2
(cc)Use Magic Device cha -2 = -2 + 0 + 0
(cc)Use Rope¤ dex 7 = 2 + 5 + 0
= + +
= + +
= + +
= + +
1-87lb. 88-173lb. 174-260lb. 260lb. 520lb. 520lb. PLATINUM 1897
GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
Languages Fast movement
Feats Undercommon Illiteracy
Combat Expertise Dwarven
Dodge Orc
Mobility Common
Spring Attack
Armor Proficiency (light) Barbarian abilities
Armor Proficiency (medium) Damage reduction 1/--
Martial Weapon Proficiency Trap Sense +2
Shield Proficiency Improved Uncanny dodge
Simple Weapon Proficiency Rage 2/day
Uncanny dodge

HoChi's Free Class Abilities:

Damage Reduction: [1/--] Barbarians become more resistant to physical damage as they gain experience, gaining a damage reduction of 1 against all unarmed, weapon or natural attacks at Level 2. The damage reduction increases to 2 at Level 10.

Trap Sense: [+2] Starting at Level 3, barbarians enjoy +1 Reflex save vs. traps, +1 AC vs. trap attacks. These benefits increase by 1 each at Levels 6 and 9.

Uncanny Dodge: Retains his Dexterity bonus to Armor Class even when flat-footed or targeted by an unseen foe (he still loses his Dexterity bonus if paralyzed or otherwise immobile).

Improved Uncanny Dodge: Cannot be flanked and can only be sneak attacked by a character who has at least eleven levels of rogue.

Rage: [2/day] Barbarians are capable of entering a rage during combat that increases their Strength by 4, Constitution by 4 and saves against mind-altering effects by 2. While enraged, they suffer reduced AC (-2) and cannot use most skills based on charisma, dexterity, or intelligence.

Fast Movement: Barbarians can move 10% faster than other classes.

Illiteracy: Cannot read good.


HoChi's Feats Defined:

Combat Expertise: Take penalty on attack rating and add penalty to AC

Dodge: [+1 AC] vs a single opponent

Mobility: [+4 AC] bonus vs attacks of opportunity

Spring Attack: Move both before and after a melee attack

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