For reference the Cloistered Cleric Character Class
Found at The Hypertext d20 SRD
Ta'jal'ail Avizi'amar Character Name | Cloister Cleric Character Class | Male Gender | 42 Yrs. Age | 5'10" Height | 145lbs. Weight |
? Experience Points | Eighth (8) Character Level | He is left handed. Appearance | |||
Ability: | Score/Modifier: | = Base + Temp | |||
STR | 10/+0 | = 10 + 0 | |||
DEX | 14/+2 | = 14 + 2 | |||
CON | 13/+1 | = 13 + 1 | |||
INT | 16/+3 | = 16 + 3 | |||
WIS | 18/+4 | = 18 + 4 | |||
CHA | 15/+2 | = 15 + 2 | |||
Saving Throw | Total | = Base Attack Bonus + Modifier + Misc. Mod + Temp Mod | |||
FORT | 7 | = 6 Cloistered Cleric + 1 (CON) + 0 + 0 | |||
REFL | 4 | = 2 (Cloistered Cleric) + 2 (DEX) + 0 + 0 | |||
WILL | 10 | = 6 (Cloistered Cleric) + 4 (WIS) + 0 + 0 | |||
Combat Stat | Total | = Base + Modifier + Misc. Mod + Temp Mod | |||
MELEE | 6/1 | = 6/1 + 0 (STR) + 0 + 0 | |||
RANGED | 6/1 | = 6/1 (Cloistered Cleric) + 0 (DEX) + 0 + 0 | |||
115 lbs. Maximum Carrying Capacity (max dex: +1, check penalty: -6) | 76 lbs. Maximum Medium Load (max dex: +3, check penalty: -3) | 38 lbs. Maximum Light Load | 230 lbs. Maximum Lifting Capacity (max dex: 0, speed: 5ft.) | 565 lbs. Maximum Dragging Capacity | |
HP: Hit Points | 42 | = 42 (8[d6+1]Hit Die) - 0 (Wounds) - 0 (Subdual) | |||
AC: Armour Class | 12 | = 10 + 2 (DEX) + 0 (Armour) | |||
INIT: Initiative Modifier | +2 | = 2 (DEX) + 0 (MISC) | |||
SPEED: Feet per Round | 30 | = 30 (Base) - 0 (Light Load, Double Move: x2, Run: x4) | |||
Armour | |||||
Item | Armour Bonus | Weight (lbs.) | Max DEX Bonus | Check Penalty | Spell Failure |
Weapons | |||||
Item | Range (ft.) | Weight (lbs.) | Bonus | Damage | Critical |
Staff | 0 | 4 | +6/+1 | 1d6 | 20/x2 |
Dagger | 10 | 1 | +6/+1 | 1d4 | 19-20/x2 |
Skills | |||||
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Miscellaneous Modifier |
Climb (check penalty applies) | STR | +0 | +0 | 0 | |
Hide | Dex | +2 | +2 | 0 | |
Jump | Str | +0 | +0 | 0 | |
Listen | WIS | +6 | +4 | 0 | +2 Alertness feat |
Move Silently | Dex | +2 | +2 | 0 | |
Spot | WIS | +10 | +4 | 4 | +2 Alertness feat |
Search | WIS | +11 | +4 | 5 | +2 Alertness feat |
Concentration | WIS | +12 | +1 | 11 | |
Diplomacy | WIS | +12 | +2 | 8 | +2 synergy bonus Knowledge Nobility & Royalty |
Spellcraft | WIS | +16 | +1 | 11 | +2 synergy bonus knowledge Aranca +3 skillfocus feat |
Knowledge (Arcana) | Int | +15 | +3 | 11 | +1 eiditic memory feat |
Knowledge (Architecture) | Int | +12 | +3 | 8 | +1 eiditic memory feat |
Knowledge (Geography) | Int | +12 | +3 | 8 | +1 eiditic memory feat |
Knowledge (History) | Int | +15 | +3 | 11 | +1 eiditic memory feat |
Knowledge (Nature) | Int | +9 | +3 | 5 | +1 eiditic memory feat |
Knowledge (Nobility & Royalty) | Int | +12 | +3 | 8 | +1 eiditic memory feat |
Knowledge (Religions) | Int | +15 | +3 | 11 | +1 eiditic memory feat |
Special Abilities/Feats | |||||
Skill Focus - Spellcraft | +3 Spellcraft | ||||
Eidetic Memory | +1 to all knowledge skills +4 to memory rolls | ||||
Alterness | +2 to spot and listen rolls | ||||
Improve Counterspell | May counterspell with a spell of the same school provided it is a higher level spell | ||||
Domain - Knowledge | You cast divination spells at +1 caster level | ||||
Domain - Protection | You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. | ||||
Domain - Magic | Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. | ||||
Lore | A cloister cleric may make a special cloister cleric knowledge check with a bonus equal to his cloister cleric level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the cloister cleric has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful cloister cleric knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A cloister cleric may not take 10 or take 20 on this check; this sort of knowledge is essentially random. Current roll d20+17 (+3 int, +2 knowledge history, +8 level, +4 eidetic memory) DC Type of Knowledge 10 Common, known by at least a substantial minority drinking; common legends of the local population. 20 Uncommon but available, known by only a few people legends. 25 Obscure, known by few, hard to come by. 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don�t understand the significance of the knowledge. | ||||
Equipment (On Person) | Equipment (In Storage) | ||||
Item | Count | Weight (lbs.) | Item | Count | Weight (lbs.) |
Light clothing | 1 | 1 | <>|||
Equipment Weight: | 1lbs. | ||||
Weapon/Armour Weight: | 0 lbs. | ||||
Total Weight: | 1 lbs. (load class: light) |