Volorn Character Name | Familiar of the Milar Character Class | Male Gender | 3 Yrs. Age | 3'8" Height | 140lbs. Weight |
- Experience Points | - Character Level | White, medium-haired, broad of chest with prominent teeth. Appearance | |||
Ability: | Score/Modifier: | = Base + Temp | |||
STR | 16/+3 | = 16 + 0 | |||
DEX | 15/+2 | = 15 + 0 | |||
CON | 15/+2 | = 15 + 0 | |||
INT | 10/+0 | = 10 (Familiar of 9th level Chosen) + 0 | |||
WIS | 12/+1 | = 12 + 0 | |||
CHA | 6/-2 Too human for most dogs. | = 6 + 0 | |||
Saving Throw | Total | = Base + Modifier + Misc. Mod + Temp Mod | |||
FORT | 5 | Riding Dog Stats | |||
REFL | 5 | Riding Dog Stats | |||
WILL | 7 | Sjer's Stats | |||
Combat Stat | Total | = Base Attack Bonus + Modifier + Misc. Mod + Temp Mod | |||
MELEE | 8 | = 5 + 3 (STR) + 0 + 0 | |||
201-300 lbs. Heavy Load (max dex: +1, check penalty: -6) | 101-200 lbs. Medium Load (max dex: +3, check penalty: -3) | 0-100 lbs. Light Load | 1500 lbs. Maximum Dragging Capacity | ||
HP: Hit Points | 44 | = 32(5 Hit Die)+12(CON) | |||
AC: Armour Class | 20 | = 10 + 2 (DEX) + 8 (Natural Armour) + 0 (Shield) | |||
INIT: Initiative Modifier | +2 | = 2 (DEX) + 0 (MISC) | |||
SPEED: Feet per Round | 40 | = 40 (Base) - 0 (Light Load, Double Move: x2, Run: x4) | |||
Armour | |||||
Item | Armour Bonus | Weight (lbs.) | Max DEX Bonus | Check Penalty | Spell Failure |
None | |||||
Weapons | |||||
Item | Range (ft.) | Weight (lbs.) | Bonus | Damage | Critical |
Teeth | 5 | - | - | 1d6+1+3STR | 20/x2 |
Skills | |||||
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Miscellaneous Modifier |
Jump | STR | 14 | 2 | 8 | +4 (Racial Bonus) |
Listen | WIS | 6 | 1 | 5 | |
Move Silently | DEX | 7 | 2 | 5 | |
Spot | WIS | 6 | 1 | 5 | |
Survival | WIS | 5 | 1 | 4 | |
Swim | STR | 5 | 2 | 3 | (-1 per 5 lbs. gear) |
Special Abilities/Feats | |||||
Alertness | +2 to Listen and Spot checks. Gives the Alertness feat to Sjer when within arms length. | ||||
Empathic Link | Volorn and Sjer share an empathic link. | ||||
Improved Evasion | All Reflex saves made for no damage. 1/2 damage if fails. | ||||
Low-light Vision | Riding dogs have this special quality. LOW-LIGHT VISION Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. | ||||
Run | Volorn moves at x5 speed when running. | ||||
Scent | Riding dogs have this special quality. Sjer has this ability when within arms reach of Volorn Scent (Ex): This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location. A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. | ||||
Share Spells | Volorn can share spells with Sjer as long as they remain within 5 feet of each other. | ||||
Speak with Master | Sjer and Volorn can converse openly. No one else will understand the language. | ||||
Speak with canines | Volorn can converse with other canines including wolves, etc. This is limited by the intelligence of the creatures involved. | ||||
Touch | Volorn can be charged up with a spell by Sjer and then deliver it with via a Touch. | ||||
Track | Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. | ||||
Equipment (On Person) | Equipment (In Storage) | ||||
Item | Count | Weight (lbs.) | Item | Count | Weight (lbs.) |
none | - | - | none | - | - |
Equipment Weight: | 0 lbs. | ||||
Weapon/Armour Weight: | 0 lbs. | ||||
Total Weight: | 0 lbs. (load class: light) |