BlearyOwlHomeTheMaps | TheStories | TheRules | PiremEmpire | ThePlayers | Jiaj
TheWineHeist

10/10/2002 - date gamed


We spend the night planning our daytime heist of Haij The Stout's wine shop.

We believe he may have a dog. And our plan is to have Sjer enter the store, and when no one else is there Sjer will put Haij to sleep and allow Afalar into the back. Then Haij will awaken and Sjer will keep his attention while Afalar exits. Zali will run interference at the door if someone else wants to get in. Afalar will probably have a dog and even a helper in the back to deal with.
Our plan is hatched, so to speak. We set out in search of glory.

It is the morning of the 12th. There is a heavy fog and the smell of impending rain is in the air. The sounds of the river trade is loud in the morning.

Afalar is loaded with tools of the trade, a torch, rope, crowbar, two daggers, a short sword and one dart. Zali is carrying a scimitar. Sjer has a few darts with him, but nothing to attract attention.

We pass a member of the Fist on the way to the market. The man's wake is filled with mutterings and gossip, but no one approaches him directly. We enter the market through the main gates past the beggars and the tradesmen.

Sjer enters the store to find the old man's back turned to him, two quick spells puts Haij to sleep and Afalar and Sjer go into the store. In the back a snarling dog greets us as expected. Afalar closes with the beast and gets bitten for his troubles. Sjer adds a little mystical protection to Afalar's defence. This seems to do the trick as the dog's teeth avoid Afalar's flesh after that.
Afalar swings twice at the dog and misses. Sjer manages to stick one dart in the dog, but the vicious brute doesn't seem to notice. With the combat sounds escalating and Sjer wondering just how long the Stout's snoring will last, Zali'haro bursts unexpectedly into the backroom and hacks into the beast, splitting it's skull in twain and splattering himself and Afalar with gore.
"Quit fooling around!", Zali spits and then heads back to the street.

Sjer and Afalar exchange looks of mild annoyance and Sjer heads to the entrance while Afalar remains in the back.

Afalar drags the dog and the bloody carpet down some stairs that appear there. Fortunately Afalar finishes with the noisy cleanup just as Haij begins to awaken.

Sjer rushes over to begin assisting Haij up.
"What is wrong good sir, are you all right?" After some disorientation he revives and we begin negotiations and the finding of various bottles.

In the back, Afalar can hear the conversation out front and begins checking the obvious cases. A little skill and stealth determine that the goal of our outing lies elswhere. The dark descending stairwell is beckoning.

Out front Zali'haro, disquised as himself and smelling of dog brain is busy dissuading an old dottering wino from going about his business. There is enough of a commotion that we hear it inside.
Haij goes out

Sra Oraji is the old man. Zali sees the attention gathering and abandons his verbal sparring with the abusive old man. Haij hails Oraji as a friend and curses the departing Zali bidding him never return.

Oraji seems delighted with his change in company and he forces a drink of whiskey on Sjer. After a bit of conversation and eye wiping, the drunken Oraji buys Sjer a bottle of wine. He prompts Haij about a special order which Haij plays down. Oraji totters off and we head back in to continue negotiations. So far Sjer has picked up three bottles. One of the ones from L'talas's list and two others which are a year younger than one listed.

Meanwhile, Afalar has lit a torch and descended to the cellar. Afalar begins his search. There are some open cabinets and some that are locked with good locks. There is one lock that is superb and Afalar tries that one first. After careful examination it appears that there is no way to force the lock with a crowbar, only a sledgehammer, the key, or an exceptional thief will open this lock.

As Afalar's lockpick begins a careful probing inside he feels something familiar.
"I'll be damned," he says. "It's a Wi'lan special!" Two deft movements and the lock pops open. Looking exceeding pleased with himself, Afalar opens the cabinet and examines the prize.

    
Inside are 5 cases, 2 of which do not have any dust. Inside the cases are the bottles we are looking for. There are a total of 17 bottles in two cases.

Inside the shop Haij is telling Sjer about Oraji.
"That old man is wealthy, doesn't work, and yet enjoys alchohol all day long. He must have a magic liver."

Sjer concludes the transactions with Haij, paying 50 drops for four bottles of wine, with only the three bottles left from the list left to buy for 3 additional rods. Sjer overpaid for the cheaper bottles thinking to make up the difference of the other bottles but was surprised by the high price Haij began bargaining at. No money was saved on this transaction, yet it will do.

After a visible goodbye and a near miss with a prancing niece, Haij is once more put to sleep.

Ajalar's timing is impeccable and he comes up the stairs carrying our booty. A quick exchange over the body of Haij sees Sjer take 5 of the bottles from Afalar. We then leave the shop and beatle it back home.

We enjoy a hot meal and begin machinations to cheat our employer out of a bottle of wine. We decide on the course of wisdom and make a full report to L'talas. He is most upset with the loss of the 4 rods, but most pleased with the 17 bottles of Pract'la wines. Ah well, it seems he prefers his bad news before his good. A lesson Sjer will not forget.

L'talas tells us that he has some more info that makes the pursuit of the Braid more worthwhile. However, he tells us that our identity is worth preserving. We should try to follow up on the Cierra family. He plainly states that there will be no money forthcoming to us after so brief a stay.

We then attempt to plan our actions for the next few days. What to do about money, what to do about the Braid, what to do in general.

Afalar takes a few days to recover.

Zali'haro decides to go join the guild and pass the tests, so Sjer goes with him.

Inside the guild hall we meet the man Fanar. To join the guild empowers the man holding the membership to bear arms and act as a bodyguard to any who pay the price.

Fanar says that Zali will face multiple opponents during these tests. Zali'haro prepares himself for combat and squares off against his first opponent. The individual selects a two handed scimitar and Zali picks a smaller one-handed scimitar and chooses to utilize a shield.

Zali quickly gets the drop on his opponent and delivers a quick swing into his opponent's side. The man tries to get back into the fight but seems overwhelmed by Zali's style. Zali'haro delivers another quick blow which causes the man to stagger and miss his next blow. However, the man finally gets his feet back under him and blocks Zali's next blow and delivers one of his own.
They trade a few more blows and then Zali gets in the telling blow which ends the fight. It appears that Zali'haro is a master of men as well as rats and dogs.

Zali is quickly set up again fighting twins. The first exchange is an even one, but Zali soon lands the first blow. Alas, the twins win in the end upon an already injured Zali.

There is a first time fee of 1 rod to enter the guild and each year thereafter will be an additional 1/2 rod.

Login
Recently changed:
BlearyOwlHome (January 29)
TheSheepAndTheForestNPCs (August 25)
AlmHician (June 25)
JaelHician (June 25)
AlmVafim (June 25)
Alms (June 24)
AralaHician (June 24)
Taval (June 24)
Llihar (May 29)
PrepareForTheArmy (May 29)
Orzan (old)
OrzanProphecies (old)
DancingGrassShawnal (old)
Shawnal (old)
TrailOfTears (old)
Pamorii (old)
Appendix:
? 372yp 373yp 374yp ABrokenPact ABurningSmell ABurningSmellChatLog AChastenedGroup ADreamOfFish ADreamOfFishChatLog AFirstEveningWithRats AFormingOfPlans ALetterToSerafima ALittleFurtherEast ALongWalkToTheRiver ALongWalkToTheRiverChatLog AMeetingWithMazidi AMissingMap AMurderScene AMurderScene2 AMurderScene2ChatLog AMurderSceneChatLog ANewJob APotteryAssault APotteryAssaultMaps AQuietBeginning AQuietBeginningChatLog AReckoningOfAffairs ASecondEveningWithRats ASecretTunnel AStubbornMonk ATakenComrade AThoroughSearch AThoroughSearchChatLog AdventureLog Afalar AfalarInterviews AfalarStats AfalarStatsCurrent AfalarStatsTo372Fall1 Afazuna Aljacari AlmAzariah AlmCahahij AlmEshaval AlmFalarel AlmHafrij AlmHician AlmHicianMaps AlmIsma AlmIzlijah AlmJaricaj AlmMahavij AlmMahlah AlmManasseh AlmMarjah AlmMeceratij AlmMerarij AlmMereratj AlmSaip AlmSepiam AlmSruharo AlmTaharjal AlmVafim Alms Aloamarilm Alzarivar AnAdventurousIntroductionToLeilm AnAllyAppears Arahji AralaHician AranisDir AranisDirProclaimsTheThree Armalis ArmalisCampaign ArmalisLands ArmalisLetters ArmalisMaps Ashani AshaniStones AshaniStonesLocation Ashani Map AudienceWithTheMilm AutumnEquinoxAndRescueOfStamaranis Avizamar BlearyOwlHome BloodInTheSands BrokenLands BrokenLandsShawnal CaseOfTheMissingMap Casmajmi CedarKin Chal ChalFuneralRites CharacterChosen ChrisEpting ChristerKaitila Cira CiraAvenged CiraStats CommonNamesinthePiremEmpire DamageOfTheBlueDemon DancingGrassShawnal DaranAmbushedCaravan DavidDArge Death DjangoDunn DonBarthel DoubleCrossed DownTheDracarnHole DownTheDracarnHoleLog DromarLanguage Drovan EscapeIntoTheRuins Ezra EzraStats FAQ FaparLazilar FeatureRequests FleeingIntoThePast FourThugsAndAFortuneTeller FromTheDepthsToTheHeights FromTheDepthsToTheHeightsChatLog GaradisDir GenericGuildHall GhostsOfTheTiger GiantInsectAndThreeLights HoChi IazRaj IdeasRegardingShadowMages IlamSilaj InterludeFour InterludeOne InterludeThree InterludeTwo IntoTheMountains IntoTheSewers IronFaceAshaniStones ItemsOfNoteTajal IzaRaj JaLiim JarazineCharacterClass JiLaIfar Jiaj Jilaifar JimFaSja Karan KarganinavarMap Kitai KoKorn Kradramak KradramakBeliefs KradramakHistory KradramakLanguage Kurai KuraiStats Kurdrun KurdrunScimitar LeiLm LetterToLtalus LettersInTheRatsDen LettersInTheRatsDenTwo Lielm LielmIsland11 LielmIsland11UnderGround LielmMap LielmTimeline LincolnSilk Llihar LliharLetter LliharMap Ltalus Maelm Mahir MasterNPCIndex MeetingOneWhoWaits MeetingOneWhoWaitsChatLog MialmIsaliIfarajiHician Milar MilarBeliefs MilarDictionary MilarLanguage MilarNames MilarPolitics MilizaroNoteBook Mjiramil MjiramilHistory Mogen MoneySystem Music Myronism Nahalm NaviraNarFirajimaz NearDeathAtTheHandOfRats NegotiatingWithScarabs NozarSha NozarSha1 NozarSha10 NozarSha11 NozarSha2 NozarSha3 NozarSha4 NozarSha5 NozarSha6 NozarSha7 NozarSha8 NozarSha9 OfficialReconnaissance OnTheRoadToAdventure OnTheRoadToAdventureChatLog Orzan OrzanProphecies OurQuarryCornered OverviewOfBeliefs PackLeader Paera PajmalCouncil Pamorii Pirem PiremBeliefs PiremCalendar PiremCities PiremDictionary PiremEmpire PiremGuilds PiremHistory PiremLanguages PiremMap PiremNames PiremTimeline PiriLmMap PitifulRetribution PortalCanyon Praj PrePirem PrepareForTheArmy PrisonersOfTheShadowedShell PurpleSlippers QuestForHeWhoWaits QuestForHeWhoWaitsLogList QuestForHeWhoWaitsNPCs QuestForHeWhoWaitsTimeline QuestForTheNozarShaDagger QwikiSyntax QwikiSyntaxExamples QwikiSyntaxTest QwikiTag QwikiWiki RaidOnJerezal RangersNote RecoverAtGaradisDirAndTheSurpriseOfVazir RecruitmentOfTheShawnal ResearchAndPreparation Resources RiseOfTheMilar RiseOfTheMilarDiscussionPage RiversRefuge RogueOnTheRun SandArena SandArenaGMNotes SecretsSpilled SecretsoftheShadowedShell ShadesofRacanajicorTemplate ShadowMages ShadowWaterCircle Shadows ShakarsConversationWithKurak Shawnal ShawnalFighter ShawnalMaps ShawnalPlaces Silimiri SilimiriCharacterClass SiteToDoList SjaMajil Sjajiam Sjer SjerStats SjersDocumentCollection SorrowsPlateauMap SouthEastTerritoryAlmHician SruHaro SruajUruzali SruharoEstate StalkedByVazir Stamaranis SuccessBySurrender SummaryOfBooksFromTheShadowedShell SurroundingLands TaImIelm Tahar TaharEstate TailingTheBraid Tajal TajalSpellList TajalStats Taval TavalLazilar Tavisja Telal TelalOwlForm The Bleary Owl Gamers TheBoysAreBackInTown TheChaseFromTheInn TheChurchOfChal TheCleasingsOfChal TheCulture TheDeathOfOres TheDebtIsPaid TheDefenceOfTheIronFaceAshaniStones TheDromar TheEmperor TheFinalConfrontation TheFinalLeg TheFinalLegChatLog TheFirstCedarkin TheFirstTree TheFist TheGeography TheGhostCallers TheGoodDoctor TheGovernment TheHeretic TheIlfara TheIronFaces TheJarazine TheJockeysFreedom TheKurdrunAssignment TheKurdrunMission TheKurdrunMissionMap TheLanguage TheLastStand TheLetterOfWar TheLostAshaniStonesOfTheIronFaceTribe TheMageAndTheKurdrun TheManyTateers TheMaps TheMilar TheMonksLetters TheNightSky TheOldMill ThePeople ThePlaceOfWaiting ThePlaceOfWaitingChatLog ThePlaces ThePlayers ThePortalCanyon ThePortalIsFree TheProphet TheQuestIsGiven TheRescueOfMaroraj TheRiverCrossing TheRoadSouth TheRules TheSand TheSecondArkhabalanProphecy TheSevenPathsofChal TheShadowWaterWarehouseVolumeOne TheShadowWaterWarehouseVolumeTwo TheSheepAndTheForest TheSheepAndTheForestEncounterMap TheSheepAndTheForestNPCs TheSpoilsOfTheShadowedShell TheStories TheTablesAreFlippedByVazir TheThree TheTrajamar TheTreeByTheKurdrunWell TheValas TheWaterMill TheWineHeist TigerPlaces TimelineJiaj Tj TjAlliesEnemies TjCampaignMap TjChronicles TjChroniclesCast TjTimeline TownOfNa TownOfNahalm TrackingTheCascralTafract TrailOfTears TroubleAtTheTrack TurnElevenActions TurnElevenResults TurnFifteenConversations TurnFourteenActions TurnFourteenResults TurnTenResults TurnThirteenActions TurnThirteenResults TurnTwelveResults UnderThreatAPrologue UruJil Vadran Vafanavar Vamiri VazirIsDefeated VinesAxesAndAgarazinOhMy Volorn VolornStats WardensoftheForsakenFold WildRideToFreedom Zali ZaliHaro ZaliInterview ZaliStats